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Thompson M1A1 Submachine Gun

This was a practice in weapon modeling from reference, and a big leap in my 3D hard-surface modeling. This project was challenging because its the opposite of my preferred subject and workflow, as I've always preferred sculpting and working creatively with fantastical themes. However, I took this opportunity to fine-tune my realism texturing and experiment with custom brush alphas.

Modeled in Maya, refined in Zbrush, baked + textured in Adobe Substance Painter