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Feathered Flintlock

This was an assignment for my game art class. I loved working on this piece, I think it really pushed me to improve my hard-surface modeling. If I were to do it again, I would definitely experiment with cards for the feathers, as the process I went through was not very efficient and resulted in unnecessarily high polycount. Overall, I'm very happy with this piece.

Final Render 1

Final Render 1

Final Render 2

Final Render 2

Zbrush Sculpt

Zbrush Sculpt

Base Sculpted in Maya

Base Sculpted in Maya

Close-up of the hammer detail

Close-up of the hammer detail

Textured in Substance Painter

Textured in Substance Painter